![]() ![]() My parents bought it, I installed and start studying that program. And then, one day, I've saw a CD magazine where it was written on it's cover: "Make your own games with Game Maker". That was hard, because I didn't knew anything of that "so much talked internet", I didn't knew where to start. That game taught me how to love games, and I loved so much that I've decided to be a game developer. I think that my love for music came from that game, which even had a nice Jukebox on the setup menu. I even tried to assume that some music was synchronized with the levels, because everything was so incredible and well done. ![]() The soundtrack of that game was amazing, and I've learned to admire it just because the soundcard was a choppy one, which we didn't managed to setup the sound effects - only the music. But I've tried to reach every single level, discover every little secret, buy every weapon available and even tried to make every "themed" ship that could be created, filling every save slot.Īnd I did all that while listening what would became, in the near future, one of my main references in electronic music. And that game surprised me too, which easily became my favorite game. All that I can say is that, in pretty much every "best shmups of all time", there he is, even if it's A LOT different than the others on the same list. I can't really say how much was the impact of that game worldwide. That game was Tyrian, which was made by Jason Emery, Alexander Brandon and Daniel Cook (Eclipse Software), published by XSIV Games (Epic Megagames, on it's "sequel": Tyrian 2000). But it was just after watching one level that I've already understood what was that thing, and clearly admitted: "This is RAD. ![]() At the right, there was an odd GUI that I didn't understand at first: A lot of vertical bars, some green text on small screens. A nice looking brown ship, destroying everything ahead of it, while it filled the screen with colored bullets. And then, one day, I saw my brother playing the coolest game I ever saw back then. See you in the game.In the 90's, I was just a child with a computer and a lot of games to play. Still reading? Sorry, but I don't want to write more. Supports both 1 player and 2 player mode. Ship editor (The best thing in the whole game! Lets you custom build your ship for every mission).Ī jukebox (Lets you listen to the game music). Over 65 levels spanning 5 episodes (you will also play these levels more than once).įull game, Arcade game and Timed Battle modes. It goes to show how big the actual game is. In case you were wondering about the actual game-stats let me list them up for you. So the actual game will change all the time. Since these data-sources are hidden within buildings and enemy ships, you will never go through the game twice with the exact same information. These will include messages from friends, allies and others that will unlock new weapons, ships or star-travels. You will get the plot of the game from different Data Sources all over the game. ![]() There will be different routes for you to take, so the game will never repeat itself. Your friends will betray you, your parents will be killed, and everything and everyone turns against you. Alone you stand against a mighty corporation. Without any warning you will be thrown into a deadly game of power as MicroSol tries to take complete control over the planetary system called Tyrian. Your role is that of Trent Hawkings, Space Ace extraordinary. Yes, this game (unlike all the others) has a plot. What gives this game a pure 5 point score is the plot. The graphic in the game is pure perfection! (Look at the screens, agree and read on). Why? I thought you would never ask, let me tell you. Tyrian 2000 is one of the best space arcade games ever made. ![]()
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